blueprint

Pavlov Godmode ( READ DESCRIPTION )

  • Exposure: public
  • UE Version: 5.4

Skillz

May 3, 2024, 4:04 am

There are custom variables so copy the code first then copy these Thanks to FortBonnitar for making this

BPVar(VarName="Overlapping Actors",VarGuid=1CD1BDE246C55D52FDE65EB8B1B9D46C,VarType=(PinCategory="object",PinSubCategory="",PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Pavlov.PavlovPawn"',PinSubCategoryMemberReference=(MemberParent=None,MemberName="",MemberGuid=00000000000000000000000000000000),PinValueType=(TerminalCategory="",TerminalSubCategory="",TerminalSubCategoryObject=None,bTerminalIsConst=False,bTerminalIsWeakPointer=False,bTerminalIsUObjectWrapper=False),ContainerType=Array,bIsReference=False,bIsConst=False,bIsWeakPointer=False,bIsUObjectWrapper=False,bSerializeAsSinglePrecisionFloat=False),FriendlyName="Overlapping Actors",Category=NSLOCTEXT("KismetSchema", "Default", "Default"),PropertyFlags=67621,RepNotifyFunc="",ReplicationCondition=COND_None,MetaDataArray=,DefaultValue="")

BPVar(VarName="Overlapping Actors",VarGuid=1CD1BDE246C55D52FDE65EB8B1B9D46C,VarType=(PinCategory="object",PinSubCategory="",PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Pavlov.PavlovPawn"',PinSubCategoryMemberReference=(MemberParent=None,MemberName="",MemberGuid=00000000000000000000000000000000),PinValueType=(TerminalCategory="",TerminalSubCategory="",TerminalSubCategoryObject=None,bTerminalIsConst=False,bTerminalIsWeakPointer=False,bTerminalIsUObjectWrapper=False),ContainerType=Array,bIsReference=False,bIsConst=False,bIsWeakPointer=False,bIsUObjectWrapper=False,bSerializeAsSinglePrecisionFloat=False),FriendlyName="Overlapping Actors",Category=NSLOCTEXT("KismetSchema", "Default", "Default"),PropertyFlags=67621,RepNotifyFunc="",ReplicationCondition=COND_None,MetaDataArray=,DefaultValue="")

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