blueprint

Change Scale and Rotation of a Static Mesh

  • Exposure: public
  • UE Version: 5.3

l3ssqq

September 29, 2023, 10:06 am

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v
Versions
October 4, 2023
  1. Improved check, auto set scale to 1 if check fails. Thanks to AngrySkull for the improvement.

October 3, 2023
  1. 0.1.1 HotFix: Added Check to prevent accidental 0,0,0 scale of mesh

September 29, 2023
  1. First commit

    See

2 comments

  • l3ssqq

    September 29, 2023, 10:12 am

    Notes: Needs the geometry plugin to be enabled to work. Is of class "Asset Action Utility". In class defaults add StaticMesh to the Supported Classes array.

    Credit to Epic's Simon Blakeney for the base scale utility (and also his other awesome Asset action snippets and code).

  • l3ssqq

    October 7, 2023, 5:57 pm

    WARNING: This does not rotate the simple collision of the static mesh. Beware of this limitation. If someone knows how to get the current convex collision elements to also rotate them with the mesh feel free to adapt and please post the new blueprint link in the comments. Thanks. I will try to solve this as well and update it.