blueprint
Get water velocity and surface at location
- Exposure: public
- UE Version: 5.2
This function gets the water velocity and surface location based on the actors capsule component location.
Uses: This can be used to add water current movement and buoyancy to your actor.
Additional Notes: Current Water Volume is a Water Body River Object Reference. This uses the Unreal Engine Water System Plugin
Related Blueprints: https://blueprintue.com/blueprint/yg74e9pm/